The Infinity Man
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Game not playable anymore on FIG-FX1 mobile phone models, Android 9. I cant play this game anymore. The text here is from when I was able to play it. Im at chapter 2 now. First chapter went decent. Now there are ranged monsters with many shots. Which means its a matter of out damaging them. Its just 100% focus on upgrades now. Big difficulty jump. No tactics since they just spam projectiles. Now ads are important to watch to progress not skill.
14 people found this review helpful
OrochiTabris
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MAGE HERO is an okay single-stick shooter. It's pretty barebones, but it doesn't come across as a copy-paste of Archero, so it's a decent addition to my collection. It has some rough spots, and I'm not sure if some features aren't finished or if I'm facing a grind to unlock them. [:) GEAR IS WORN ON CHARACTER] This one of the few single-stick shooters to show gear, besides weapons, on my character. The outfit worn on his body doesn't change, which is a bit disappointing, it's still way more than most others. [:| NOT SURE IF THERE ARE OTHER CHARACTERS] Multiple characters are shown in the title screen, and the currently playable character has a name and icon, with a lock displayed on his icon. Tapping produces no indication that something will unlock. [:| NOT SURE WHAT THE VILLAGE IS] There's an icon on the far right for a village feature. It's greyed, and tapping it does nothing. If it unlocks later, I can't tell, but this game definitely could use more features already as it's pretty barebones compared to others. [:( TOO MUCH ANALOG MOVEMENT CONTROL] The virtual stick provides a gradual speed increase from a very slow walk to a full run. This isn't necessary in a game like this, and it actually makes movement in general slower and less responsive compared to other games. I've taken a lot of otherwise avoidable hits due to the delay when switching directions. [:( DAMAGE IS TAKEN IN CLEARED ROOMS] Once a room is cleared, it shouldn't be possible to take damage from any source. Make the me invinicible, or remove and shut down attacks and traps. By clearing a room, I've earned, at the very least, the ability to walk to the next room without taking damage from anything. [:( DUNGEONS ARE TOO LONG] The first dungeon is 50 rooms. The second is 40. I'm assuming the rest are similar. While this is kind of the norm for single-stick shooters, it's awkward for a mobile game, especially when rooms start taking more than half a minute to clear. 10-20 rooms is better for a mobile game. 40-50+ should be reserved for challenge modes (maybe difficulty mode toggles for main dungeons). [:( TIME-LIMITED STARTER PACKS] It's one thing to offer time-limited packs in general, but starter packs should have no timer, or something long enough for me to get to know the game (7 days, maybe more). I'm not going to jump on starter packs just because there's a short time limit, especially if a game seems particularly rough or unfinished. I'm actually more likely to jump on a starter pack immediately, if I'm having fun, if there is no time limit. [:( NO AD CHESTS] The epic and legendary chests can't be opened with ads, that's an option limited to the pouches of dust. Dust is used to upgrade gear. Gear that, since there are no ad chests, can only be bought or acquired through gameplay. [:( LOW LOOT DROPRATE] Loot is dropped only after bosses. Much of it winds up being sold for small amounts of dust, with only the occasional good item that provides a power upgrade. If good items are going to be hard to get, and bad items will sell for so little, the droprate in general should be increased. [:( SELLING ITEMS DOESN'T RETURN UPGRADE MATERIALS] I recently got a blue wand, but right before that run I spent 1k gold and 100 silver dust to upgrade a white staff. Selling that staff provides 0 gold and 20 silver dust. It should, at least, provide all dust spent on upgrades. Gold would be nice, but it's easier to grind. [:( LEVEL-UP ROULETTE IS TOO SLOW] The roulette that displays the 3 upgrade options on a level-up takes too long to animate. There's no reason to force me to sit through that animation, or any animation, just to find out what options I have. It should be very quick (1 second or shorter) or not animated at all.
24 people found this review helpful
Steven Nappa
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Good concept, greedy execution. There are ads for everything, and eventually the ads cause the app to close itself. Also, your pack prices are ridiculously high and they're not even good. No one will be paying $99.99, $199.99, or $399.99 to begin with, but you seriously think the reward of one item and handful of gems will entice anyone? Pure greed. Also, you have to grind so hard to get such little amounts of gold. I have so many scrolls I can't use to level my gear because of the tiny reward.
51 people found this review helpful