Caleb Misner
It's simple with simple constructs, and makes you think about every little detail and move you make at the same time, if you mess up once you can't take it back and with the pace of the games it's quick or can be long, good campaign, takes a minute to get the hang of but even someone good can and will make big mistakes, the strats aren't complicated and super easy to play on the go 5 stars.
1 person found this review helpful
bogdan ivkovic
Card descriptions dont match actions. Ex. Pitfall, stop an attack (pro tip, that's singular): double attack is two attacks, so only one attack should be stopped. There's severe balance issues. Shuffling the entire graveyard back into the deck is simply stupid. Only a card should give that effect. You run outta cards, it should be tough luck, you lose. Maybe dont run through your cards but no if you dont act quick you'll lose as your opp will just keep placing op cards. It's fun, could be better.
Sandbag Games
19 January 2025
Hi Bogdan, thanks for your feedback. It's true that pitfall trap stops the entire 'skill'. I think its a good thing because otherwise double attack would be even stronger, and it's already a really strong skill. The game rules are unique and not like other tcg's where you lose when out of cards, it's simply a design choice.
Jason Morefield
Monetization akin to something like Clash Royale with relatively unengaging and not so well thought out rules. The only thing that ramps is your mana, with draws and summons creatures both using the same resource you only get 3 of a turn. This leads to long, slow, annoying back and forth games that feel more akin to War than YuGiOh or MTG. I respect the ideas but did not enjoy the execution at all.
1 person found this review helpful