![](https://play-lh.googleusercontent.com/a/ACg8ocIdbVagClwEOS_NOgu7jW6j5jFw4hPcv7MXt7dbzo7sZr47tg=s32-mo)
William Allmand
archero clone. i paid to remove ads immediately... most definitely worth it. after you level up your equipment, you are pretty much unstoppable. i preferred running through using a short sword. by the time i leveled up my favorite items i ran put of new areas to explore. i like the way map and room to room works. lack of story. just a gauntlet with a few types of enemies that don't change.
![](https://play-lh.googleusercontent.com/a-/ALV-UjW1Q8DzT-ZwGiOKjQenYzqfbbUUE-D8QCzBANmFE9HyIiedQGQ=s32)
Sun Hashira (Yoriichi)
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Started the game by directly going to the armory amd opening the daily box, got a sword, then completed the tutorial and got 3 more equipment. After that, I pretty much completed the entire game in 24 gaming hours, each stage getting a 35 minute playtime. It's certainly very addictive for a while, with many secret routes and unexpected hidden treasures in almost every path. With there being only 6 stages, 7 with the tutorial, I'd like there to be more stages in the future so I can review better.
4 people found this review helpful
![](https://play-lh.googleusercontent.com/a-/ALV-UjXyDyp12UB4MEJr_vcNEYb9p_cUVEKWgYKD2L_6_NhYasmSQCM=s32)
Unseewr1
I would say, this game has a potential, but it is not ready for now. I found 2 big bugs that allow player to get game resources too easy (get endless exp with bugged slime + 1 map that allows to get chest with power-up every time you re-enter room). Moreover, game is too short now, even knowing how big was last map (I think, it is not so good idea to up complexity just multiplying count of rooms to 100 or about it). But in general it is okay, waiting for some big updates