"I-Smart and Fun" ayigcini nje ngokuvuselela amandla okucabanga abantu abadala ngochungechunge lwemidlalo emincane eklanywe ngokucophelela, kodwa futhi ibavumela ukuthi bezwe umoya wendawo wamasiko endawo wase-Hong Kong ngokusebenzisa imidlalo.
"I-Smart and Fun" isebenzisa ama-algorithms athuthukisiwe okuzithuthukisa ukuze ihlaziye inqubo yegeyimu yomdlali, ngaleyo ndlela ilungise kanzima nohlobo lwegeyimu elandelayo.
Le dizayini eguquguqukayo yomuntu siqu iqinisekisa ukuthi wonke umdlali osemdala angadlala ngesivinini esimfanelayo. Ukuxhumana komsebenzisi nolwazi lomsebenzisi kugeyimu yakhelwe ngokukhethekile abantu abadala, ngamafonti amakhulu, imibala egqame kakhulu kanye nesakhiwo semenyu esilula ukuze kwehliswe umkhawulo wokufunda.
Lo mklamo wenza kube lula ngisho nakubantu asebekhulile abangajwayelene nezinto zikagesi ukuba bawusebenzise. Okuqukethwe kwegeyimu kuhlanganisa izici zamasiko ezicebile zase-Hong Kong (okuhlanganisa i-mahjong, i-dim sum, izinto ze-Hong Kong ze-nostalgic, njll.), okungagcini nje ngokukhulisa ubumnandi begeyimu, kodwa futhi okwandisa intshisekelo yabantu abadala emdlalweni.
"I-Smart and Fun" ikhuthaza ukusebenzelana komphakathi phakathi kwasebekhulile. Izici zomphakathi ezifakwe kugeyimu zingathuthukisa ukusebenzisana phakathi kwabanakekeli ngokwazisa abanakekeli mayelana nezimpumelelo zamaphuzu abadlali.
Ngesikhathi esifanayo, abanakekeli bangakwazi futhi ukwazi isimo sokuqeqeshwa komdala ngemilayezo.
Kubuyekezwe ngo-
Eph 10, 2024