"Wise Letters" is a game that allows your child to learn the correct spelling of the alphabet through play. A carefully developed learning method allows you to practice the rules of spelling each letter. The application is a great form of educational fun.
The free LITE version allows you to see all the features of the game and learn up to the letter "I". The full version is also available in the store. We encourage you to buy it.
When designing the application, we used the best teaching practices. A number of algorithms developed mean that the child gets intelligent, hidden help, so that he is able to do any task himself, regardless of the level of sensor development. This strengthens the feeling of independence and satisfaction with the performed task.
The course of learning writing skills is divided into stages - work, summary with praising the child for the task done and play, thanks to which he will consolidate the knowledge and get a positive incentive to learn the letters again.
The game includes:
- Learning capital and small letters of the Polish alphabet
- word puzzles that open safes
- interactive games
Age: school, preschool and younger children (2-8 years)
The game is completely safe - it does not contain any advertisements.
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Differences in the game when choosing the option of the child's age "3-5" or "6-7" years
Safe:
3-5 - holding the button of the upper or lower safe lock with your finger, the picture will stop and lock by itself, which is confirmed by the yellow frame around the element. In case the child cannot cope with single clicking, just show him where to put his finger and hold it until the code element stops by itself.
6-7 - the safe lock does not lock itself after matching code pictures, you hear a click instead. The player has to compose the code to open the safe himself. Requires more focus.
Writing letters:
3-5 - greater tolerance to the child's weaker sensors. The application itself corrects inaccurate finger movements.
6-7 - the algorithm tolerates typing errors to a lesser extent than in the group (3-5)
Arranging the puzzle:
3-5 - greater tolerance of the area where the puzzle is dropped in the right place.
5-7 - putting the puzzle into place requires more accuracy 6
Memory game:
3-5 - 8 cards (4 pairs)
6-7 - 16 cards. (8 pairs)
The letter catching game:
3-5 - To complete the mission, it is enough to catch 5 cards in the basket. Touching a bomb reduces the number of cards caught by one.
6-7 - You need to collect 15 cards to complete the mission. Touching the bomb takes all cards from the basket.
Pixel game:
At the top of the screen, you can set a lock for properly painted drawing elements. This makes it easier for younger children to finish the task faster.