Extra Lives: Why Video Games Matter

¡ Penguin Random House Audio ¡ āļšāļŽāļąāļē Tom Bissell āˇ€āˇ’āˇƒāˇ’āļąāˇŠ
3.2
āˇƒāļ¸āˇāļŊāˇāļ āļą 20āļšāˇŠ
āˇāˇŠâ€āļģāˇ€āˇŠâ€āļēāļ´āˇœāļ­
āļ´āˇāļē 5 āļ¸āˇ’āļąāˇ’ 30
āļ…āˇƒāļ‚āļšāˇŠâ€āˇ‚āˇ’āļ´āˇŠāļ­
āˇƒāˇ”āļ¯āˇ”āˇƒāˇ”āļšāļ¸āˇŠ āļŊāļļāļēāˇ’
āļ‡āļœāļēāˇ“āļ¸āˇŠ āˇƒāˇ„ āˇƒāļ¸āˇāļŊāˇāļ āļą āˇƒāļ­āˇŠâ€āļēāˇāļ´āļąāļē āļšāļģ āļąāˇāļ­Â āˇ€āˇāļŠāˇ’āļ¯āˇ”āļģ āļ¯āˇāļą āļœāļąāˇŠāļą
āļ¸āˇ’āļąāˇ’ 14āļš āˇƒāˇāļ¸āˇŠāļ´āļŊāļēāļšāˇŠ āļ…āˇ€āˇāˇŠâ€āļēāļ¯? āļ•āļąāˇ‘āļ¸ āˇ€āˇšāļŊāˇāˇ€āļš, āļąāˇœāļļāˇāļŗāˇ’āˇ€ āļ´āˇ€āˇ āˇƒāˇ€āļąāˇŠ āļ¯āˇ™āļąāˇŠāļą. 
āļ‘āļšāˇŠ āļšāļģāļąāˇŠāļą

āļ¸āˇ™āļ¸ āˇāˇŠâ€āļģāˇ€āˇŠâ€āļē āļ´āˇœāļ­ āļœāˇāļą

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
 
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
 
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
 
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

āļ‡āļœāļēāˇ“āļ¸āˇŠ āˇƒāˇ„ āˇƒāļ¸āˇāļŊāˇāļ āļą

3.2
āˇƒāļ¸āˇāļŊāˇāļ āļą 20āļšāˇŠ

āļšāļģāˇŠāļ­āˇ˜ āļ´āˇ’āˇ…āˇ’āļļāļŗ


Tom Bissell
(Xbox Live gamertag: T C Bissell; PlayStation Network gamertag: TCBissell) is the author of Chasing the Sea, God Lives in St. Petersburg, and The Father of All Things. A recipient of the Rome Prize, a Guggenheim Fellowship, and the Bay de Noc Community College Alumnus of the Year Award, he teaches fiction writing at Portland State University and lives in Portland, Oregon.

āļ¸āˇ™āļ¸ āˇāˇŠâ€āļģāˇ€āˇŠâ€āļē āļ´āˇœāļ­ āļ…āļœāļēāļąāˇŠāļą

āļ”āļļ āˇƒāˇ’āļ­āļą āļ¯āˇ™āļē āļ…āļ´āļ§ āļšāˇ’āļēāļąāˇŠāļą.

āˇƒāˇ€āļąāˇŠ āļ¯āˇ“āļ¸āˇš āļ­āˇœāļģāļ­āˇ”āļģāˇ”

āˇƒāˇŠāļ¸āˇāļģāˇŠāļ§āˇŠ āļ¯āˇ”āļģāļšāļŽāļą āˇƒāˇ„ āļ§āˇāļļāˇŠāļŊāļ§āˇŠ
Android āˇƒāˇ„ iPad/iPhone āˇƒāļŗāˇ„āˇ Google Play āļ´āˇœāļ­āˇŠ āļēāˇ™āļ¯āˇ”āļ¸ āˇƒāˇŠāļŽāˇāļ´āļąāļē āļšāļģāļąāˇŠāļą. āļ‘āļē āļ”āļļāˇš āļœāˇ’āļĢāˇ”āļ¸ āˇƒāļ¸āļŸ āˇƒāˇŠāˇ€āļēāļ‚āļšāˇŠâ€āļģāˇ“āļēāˇ€ āˇƒāļ¸āļ¸āˇ”āˇ„āˇ”āļģāˇŠāļ­ āļšāļģāļą āļ…āļ­āļģ āļ”āļļāļ§ āļ•āļąāˇ‘āļ¸ āļ­āˇāļąāļš āˇƒāˇ’āļ§ āˇƒāļļāˇāļŗāˇ’āˇ€ āˇ„āˇ āļąāˇœāļļāˇāļŗāˇ’āˇ€ āļšāˇ’āļēāˇ€āˇ“āļ¸āļ§ āļ‰āļŠ āˇƒāļŊāˇƒāļēāˇ’.
āļŊāˇāļ´āˇŠāļ§āˇœāļ´āˇŠ āˇƒāˇ„ āļ´āļģāˇ’āļœāļĢāļš
āļ”āļļāļœāˇš āļ´āļģāˇ’āļœāļĢāļšāļēāˇš āˇ€āˇ™āļļāˇŠ āļļāˇŠâ€āļģāˇ€āˇŠāˇƒāļģāļē āļˇāˇāˇ€āˇ’āļ­āļēāˇ™āļąāˇŠ Google Play āļ¸āļ­ āļ¸āˇ’āļŊāļ¯āˇ“ āļœāļ­āˇŠ āļ´āˇœāļ­āˇŠ āļ”āļļāļ§ āļšāˇ’āļēāˇ€āˇ’āļē āˇ„āˇāļš.

Tom Bissell āˇ€āˇ’āˇƒāˇ’āļąāˇŠ āļ­āˇ€āļ­āˇŠ

āˇƒāļ¸āˇāļą āˇāˇŠâ€āļģāˇ€āˇŠâ€āļēāļ´āˇœāļ­āˇŠ

āļšāļŽāļąāļē Tom Bissell āˇ€āˇ’āˇƒāˇ’āļąāˇ’