Flood Fill: Flood Fill: Exploring Computer Vision's Dynamic Terrain

One Billion Knowledgeable · AI-narrated by Maxwell (from Google)
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2 hr 33 min
Unabridged
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AI-narrated
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About this audiobook

What is Flood Fill


Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly-colored areas with a different color, and in games such as Go and Minesweeper for determining which pieces are cleared. A variant called boundary fill uses the same algorithms but is defined as the area connected to a given node that does not have a particular attribute.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Flood fill


Chapter 2: Scanline rendering


Chapter 3: Depth-first search


Chapter 4: Quadtree


Chapter 5: Graph traversal


Chapter 6: Connected-component labeling


Chapter 7: Watershed (image processing)


Chapter 8: Maze-solving algorithm


Chapter 9: Ray casting


Chapter 10: Box blur


(II) Answering the public top questions about flood fill.


(III) Real world examples for the usage of flood fill in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Flood Fill.

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Narrated by Maxwell