High Dynamic Range Rendering: Unlocking the Visual Spectrum: Advanced Techniques in Computer Vision

One Billion Knowledgeable · AI-narrated by Maxwell (from Google)
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1 hr 51 min
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About this audiobook

What is High Dynamic Range Rendering


High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: High-dynamic-range rendering


Chapter 2: Rendering (computer graphics)


Chapter 3: Global illumination


Chapter 4: Multi-exposure HDR capture


Chapter 5: Tone mapping


Chapter 6: Per-pixel lighting


Chapter 7: Bloom (shader effect)


Chapter 8: Image-based lighting


Chapter 9: High dynamic range


Chapter 10: Wolfgang Heidrich


(II) Answering the public top questions about high dynamic range rendering.


(III) Real world examples for the usage of high dynamic range rendering in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of High Dynamic Range Rendering.

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Narrated by Maxwell