Physical Computing: Exploring Computer Vision in Physical Computing

One Billion Knowledgeable · AI-narrated by Maxwell (from Google)
Audiobook
3 hr 39 min
Unabridged
Eligible
AI-narrated
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About this audiobook

What is Physical Computing


The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Physical computing


Chapter 2: Microcontroller


Chapter 3: Embedded system


Chapter 4: AVR microcontrollers


Chapter 5: System on a chip


Chapter 6: Visual programming language


Chapter 7: General-purpose input/output


Chapter 8: Arduino


Chapter 9: Single-board microcontroller


Chapter 10: Red light camera


(II) Answering the public top questions about physical computing.


(III) Real world examples for the usage of physical computing in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.

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Narrated by Maxwell