Gamification in Education: Making Learning Engaging and Fun

Recorded Books · Kulandiswa nge-AI ngu-Archie (kusukela ku-Google)
I-audiobook
4 ihora 43 iminithi
Okungavamile
Kufanelekile
Ilandiswa yi-AI
Izilinganiso nezibuyekezo aziqinisekisiwe  Funda Kabanzi
Ufuna isampula elingu-28 iminithi? Lalela noma kunini, nanoma ungaxhunyiwe ku-inthanethi. 
Engeza

Mayelana nale audiobook

Gamification in Education explores how game design principles are being applied to the classroom to make learning more engaging, interactive, and fun. This book examines how elements like rewards, competition, and progress tracking, which are commonly used in video games, can be integrated into educational settings to motivate students, enhance learning outcomes, and encourage a deeper connection to the material.

The book also discusses the psychological and cognitive benefits of gamification, such as increased student engagement, improved memory retention, and the development of critical thinking skills. Gamification in Education provides educators with practical tools and techniques to transform their classrooms into dynamic, game-like learning environments, showing that learning can be both effective and enjoyable.

Linganisela le-audiobook

Sitshele ukuthi ucabangani.

Ulwazi lokulalela

Amasmathifoni namathebulethi
Faka uhlelo lokusebenza lwe-Google Play Amabhuku lwe-Android ne-iPad/iPhone. Livunyelaniswa ngokuzenzakalela ne-akhawunti yakho liphinde likuvumele ukuthi ufunde uxhunywe ku-inthanethi noma ungaxhunyiwe noma ngabe ukuphi.
Amakhompyutha aphathekayo namakhompyutha
Ungafunda amabhuku athengwe ku-Google Play usebenzisa isiphequluli sewebhu kukhompyutha yakho.

Okuningi ngo-Ahmed Musa

Ama-audiobook afanayo

Kuchazwe ngu-Archie