Heightmap: Exploring Terrain Representation through Computer Vision

One Billion Knowledgeable · AI-naracija: Maxwell (od Googlea)
Audio knjiga
1 h 52 min
Kompletna verzija
Prihvatljiva
AI naracija
Ocjene i recenzije nisu potvrđene  Saznajte više
Želite li uzorak od 11 min? Slušajte bilo kada, čak i kada ste offline. 
Dodaj

O ovoj audio knjizi

What is Heightmap


In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Heightmap


Chapter 2: Digital elevation model


Chapter 3: Texture mapping


Chapter 4: Point cloud


Chapter 5: Bump mapping


Chapter 6: Voxel


Chapter 7: Normal mapping


Chapter 8: Ray casting


Chapter 9: Terragen


Chapter 10: Displacement mapping


(II) Answering the public top questions about heightmap.


(III) Real world examples for the usage of heightmap in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Heightmap.

Ocijenite ovu audio knjigu

Recite nam šta mislite.

Informacije o slušanju

Pametni telefoni i tableti
Instalirajte aplikaciju Google Play Knjige za Android i iPad/iPhone uređaje. Aplikacija se automatski sinhronizira s vašim računom i omogućava vam čitanje na mreži ili van nje gdje god da se nalazite.
Laptopi i računari
Knjige koje ste kupili na Google Playu možete čitati u web-pregledniku svojeg računala.

Još od autora Fouad Sabry

Slične audioknjige

Narator: Maxwell