Heightmap: Exploring Terrain Representation through Computer Vision

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What is Heightmap


In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Heightmap


Chapter 2: Digital elevation model


Chapter 3: Texture mapping


Chapter 4: Point cloud


Chapter 5: Bump mapping


Chapter 6: Voxel


Chapter 7: Normal mapping


Chapter 8: Ray casting


Chapter 9: Terragen


Chapter 10: Displacement mapping


(II) Answering the public top questions about heightmap.


(III) Real world examples for the usage of heightmap in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Heightmap.

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