Ong's Hat: COMPLEAT

· Ong's Hat Audio 第 2 本图书 · Wildcard Interactive · 讲述者:Sequoyah Kennedy
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This is the backstory behind the creation of the Ong's Hat ARG, forming the foundation for the multidisciplinary project Ong's Hat: COMPLEAT. Originally conceived as a rough draft for a book, these notes became the starting point for 14.5 hours of audio discussions, which make up half of the complete work. While these notes and their included links can stand alone as a resource, they also serve as a companion to the Audible audio series of the same name.


This is an audio companion/commentray to the Ebook of the same name.

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作者简介

Some of the things I have achieved as an inventor, creator, product manager, CEO, CTO, writer, and artist include: Playing a role in establishing and evangelizing standards and practices such as PDF, DVD, Podcasting, ARG, and digital video. I am an inventor. I have designed apps for iPhone, iPad, and Android. I am a published author of screenplays, white papers, technology, sci-fi, marketing, and gaming books.


My first novel/ARG Ong’s Hat: The Begining, was adapted by the BBC as a BBC Radio 4 and BBC Limelight podcast series.


My pioneering work in Transmedia is chronicled in the University level textbook: Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat – University Press of Mississippi (May 17, 2011)


I have staged and orchestrated very successful, large-scale, mass media Alternate Reality Game/Transmedia style projects since the mid-80s, utilizing print, phone, fax, email, Internet, advertising, video, film, audio, CDROM, DVD, and on-demand media. My work has been featured on CBS Marketwatch, CNN, CNET TV, Kiplinger’s, The Wall Street Journal, The New York Times, NHK, MTV, PBS, LA Times, Clear Channel Radio (Art Bell), BBC, MSNBC, Boing-Boing, VICE, Slate, Gizmodo, and many other weekly newspapers, trade magazines, local and regional radio, and television. (Link to some articles)


My transmedia work, Ong’s Hat, is known throughout the gaming industry and academia as the first proto-ARG. (Alternate Reality Game). This work was profiled in Games(TM) magazine, as well as Inside a Mind, Thoughty2, That Chapter, Slate, Stuff They Don’t Want You To Know, TOOWi, and Gizmodo. The Incunabula Papers CDROM was recently included by invitation in the BNF (Bibliothèque Nationale de France) digital art collection.







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