The Bonds of Stone

┬╖ Black Key Books ┬╖ MattрмЩрнНрмХ рмжрнНрммрм╛рм░рм╛ AI-рмирнЗрм░рнЗрмЯрнЗрмб (Google рмдрм░рмлрм░рнБ)
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10 рмШ. 3 рморм┐.
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As winter ravages the Seven Isles, a barbarian drives into the depths to slay the fiends, or die trying.

Svarde, with a warband behind him, brings his axes to bear on the monsters far below the surface. If he can find the fiend's source and stop their scourge, then all the hardship will have been worth it. If not, well, at least he'll get to sate his bloodlust one more time.

Above, a charmer and a hunter scheme a way to save the Isles without so much blood, only a few knives in a few backs. As their whisper campaign grows, so does the threat of discovery, and what might happen if the wrong hands find the right magic. It's a race against time, against hearts and minds, and winning one might cost the other, as, far to the north, the Renewals press towards the next skar. Blizzards, fiends, and worse threats dog their steps, with any wrong move destined to leave them frozen in the drifts.

The Bonds of Stone continues the Seven Isles' epic fantasy adventure, filled with vibrant characters, lush locales, and a story you've never seen before. Dive into the Seven Isles, and find yourself lost in a world as fun as it is ferocious.

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A.R. Knight writes sci-fi and fantasy in the frozen north of Wisconsin. With a pair of cats keeping him company, he enjoys delving into adventures that are as much about the villain as the hero.

After getting a degree in journalism and touring the country installing healthcare software, A.R. Knight thought it would be good to get back to what he loved. So now he's got a small office and early mornings to spin whatever tales come into his imagination.

When he's not writing, A.R. Knight tends to travel anywhere he can, whether that's islands off the coast of Ecuador, the rainforest, snowboarding in the Rocky Mountains, or sipping scotch in Edinburgh. That's the nice thing about the writing life, you can take it anywhere.

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