Video Game Art Reader: Volume 4

· Amherst College Press · AI-narrated by Madelyn (from Google)
Audiobook
3 hr 34 min
Unabridged
Eligible
AI-narrated
Ratings and reviews aren’t verified  Learn More
Want a 15 min sample? Listen anytime, even offline. 
Add

About this audiobook

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D’An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.

About the author

Tiffany Funk is an artist, critical theorist, and researcher specializing in emerging media, computer art, video games, and performance art practices. Funk is the director of publications for the Video Game Art Gallery and founder and editor-in-chief of the Video Game Art Reader. She is visiting assistant professor and co-founder of IDEAS (Interdisciplinary Education in the Arts)—an intermedia, theory and practice-based Bachelor of Arts degree at the University of Illinois at Chicago.


Rate this audiobook

Tell us what you think.

Listening information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can read books purchased on Google Play using your computer's web browser.