With two factions on the brink of a solar system destroying war, the Wild Nines find themselves in the middle, with all weapons pointed their way.
Davin and his crew tried to stop the war and failed, nearly getting themselves killed in the process. The last hope to build a fragile peace, and buttress Davin's bank account, is one mysterious leader who seems to have vanished. Find her, and the Nines have a chance.
This isn't just some simple seek and find, though. The Nines have a reputation now, and it's attracted too much attention. Pursued by bounty hunters, enemy frigates, and their own families, the Nines are running out of time to stop the disaster before it consumes everyone they've ever loved, and even a few they don't.
Trick Moon continues the Wild Nines series, a space opera story served with a side of sarcasm. Dive on in.
A.R. Knight spins stories in a frosty house in Madison, WI, primarily owned by a pair of cats. After getting sucked into the working grind in the economic crash of the 2008, he found himself spending boring meetings soaring through space and going on grand adventures.
Eventually, spending time with podcasting, screenplays, short stories and other novels, he found a story he could fall into and a cast of characters both entertaining and full of heart.
A.R. Knight plans on jumping through to other worlds and finding new stories to tell in the limitless borders of our imagination.
Thanks, as always, for reading!