Video Game Art Reader: Volume 4

· Amherst College Press · Dinarasikan oleh Madelyn (dari Google)
Buku Audio
3 jam 34 menit
Tidak diringkas
Memenuhi syarat
Dinarasikan oleh AI
Rating dan ulasan tidak diverifikasi  Pelajari Lebih Lanjut
Ingin sampel selama 15 menit? Dengarkan kapan saja, meski saat offline. 
Tambahkan

Tentang buku audio ini

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D’An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.

Tentang pengarang

Tiffany Funk is an artist, critical theorist, and researcher specializing in emerging media, computer art, video games, and performance art practices. Funk is the director of publications for the Video Game Art Gallery and founder and editor-in-chief of the Video Game Art Reader. She is visiting assistant professor and co-founder of IDEAS (Interdisciplinary Education in the Arts)—an intermedia, theory and practice-based Bachelor of Arts degree at the University of Illinois at Chicago.


Beri rating buku audio ini

Sampaikan pendapat Anda.

Informasi untuk mendengarkan

Smartphone dan tablet
Instal aplikasi Google Play Buku untuk Android dan iPad/iPhone. Aplikasi akan disinkronkan secara otomatis dengan akun Anda dan dapat diakses secara online maupun offline di mana saja.
Laptop dan komputer
Anda dapat membaca buku yang dibeli di Google Play menggunakan browser web komputer.