Geometric Primitive: Exploring Foundations and Applications in Computer Vision

One Billion Knowledgeable · AI-narrated by Maxwell (from Google)
Audiobook
2 hr 18 min
Unabridged
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AI-narrated
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About this audiobook

What is Geometric Primitive


In the fields of vector computer graphics, computer-aided design (CAD) systems, and geographic information systems, the term "geometric primitive" refers to the most basic geometric shape that the system is able to process. However, the subroutines that are responsible for drawing the relevant objects are also referred to as "geometric primitives" in some instances. The point and straight line segment primitives are considered to be the most "primitive" primitives because they were the only ones that early vector graphics systems had.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Geometric primitive


Chapter 2: Dimension


Chapter 3: Vector graphics


Chapter 4: Computational geometry


Chapter 5: Composite Bézier curve


Chapter 6: Bézier surface


Chapter 7: Non-uniform rational B-spline


Chapter 8: Global illumination


Chapter 9: Constructive solid geometry


Chapter 10: Solid modeling


(II) Answering the public top questions about geometric primitive.


(III) Real world examples for the usage of geometric primitive in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Geometric Primitive.

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Narrated by Maxwell