Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over fifteen years of experience with the likes of Gameloft, Square Enix, Space Ape Games, and Madbox, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, Transformers, and Boom Beach. Adam is an avid gamer, a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 and 2022 BAFTA Video Game Awards.
Ennio De Nucci is a game designer and developer. He has worked as a game designer since 2011 and designed both digital video games and physical board games. He worked for a variety of video game developers, such as PM Studios Srl, IGT, Supermassive Games, and Another Place Productions. Currently, he works as a Lead Game Designer for one of the most renowned strategy games developers.