Blender 3D Incredible Machines

· Packt Publishing Ltd
3.5
8 則評論
電子書
392
頁數
評分和評論未經驗證 瞭解詳情

關於這本電子書

Design, model, and texture complex mechanical objects in BlenderAbout This BookDevelop realistic and awesome machines for your 3D projects and animation filmsGain the ability to look at a piece of machinery in real life and then recreate it in BlenderDevelop a comprehensive skill set covering key aspects of mechanical modelingWho This Book Is For

This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.

What You Will LearnReacquaint yourself with Blender's modeling toolsetPractice fundamental skills that are applicable to a range of modeling projectsKnow when and where to use various types of geometry—something that saves time in one instance will pose significant problems in anotherThink ahead and plan your project out to significantly improve both quality and efficiencyCreate models for freestyle useOvercome challenging modeling problemsCreate customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design!Get comfortable with the start-to-finish process to create any type of hard surface modelIn Detail

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders.

This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling.

After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously.

By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.

Style and approach

This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

評分和評論

3.5
8 則評論

關於作者

Christopher Kuhn is a 3D artist and Blender enthusiast. He has been heavily involved in the Blender community since 2010. His company, Kuhn Industries LLC, creates custom 3D assets and educational materials for both professional and non professional uses. In addition to his 3D courses on CGCookie.com, he's written two previous books on Blender (Build Your Own Rocket Bike and Death to the Armatures).

為這本電子書評分

請分享你的寶貴意見。

閱讀資訊

智能手機和平板電腦
請安裝 Android 版iPad/iPhone 版「Google Play 圖書」應用程式。這個應用程式會自動與你的帳戶保持同步,讓你隨時隨地上網或離線閱讀。
手提電腦和電腦
你可以使用電腦的網絡瀏覽器聆聽在 Google Play 上購買的有聲書。
電子書閱讀器及其他裝置
如要在 Kobo 等電子墨水裝置上閱覽書籍,你需要下載檔案並傳輸到你的裝置。請按照說明中心的詳細指示,將檔案傳輸到支援的電子書閱讀器。