The Boardgamer Volume 5: Issues 1 through 4

The Boardgamer Magazine Book 5 · Past Into Print Publishing
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About this ebook

The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby.

Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General.

Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004.

The contents of this volume consists of:

The First Card - Choosing Sides In Age Of Renaissance

How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich

Advanced Geronimo 201 - Guidelines For Playing The Campaign Game

Solitaire Roadkill - Be Your Own Rat Race

Bitter Woods Series Replay, Part 1 - The Tournament Scenario

WBC Hall Of Fame Update

World Boardgaming Championships - The Early Returns

Bitter Woods Series Replay, Part 2 - The Tournament Scenario

The Blessings Of The Gods - Expansion Tyche Cards For Successors

Maharaja - Rise Of The Reds & Yellow Gains An Ally

Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL

New Paths To Universal Domination - Variations For Stellar Conquest

Captured Weapons In Up Front - Another New Option

World Boardgaming Championships - Brief Summaries

Yamamoto Strikes Again - Variant Rules For Pacific War

You Can’t Win In Roadkill - Unless

Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament

Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack

The Capture Of Cherbourg - A Breakout: Normandy Scenario

Winter War XXVI - A Brief Recap

Maintaining The Offensive - Gaining & Keeping Momentum in 4th Ed. Third Reich

Updating Jutland - Integrating Rules Updates To The Game

Siege Of Jerusalem - Sequence Of Play Aid

Trouble Areas - Realistic Supply Movement In 1776

Midwest Open 2000 - Victory In The Pacific Tournament

But What If? - A Historical Analysis of A3R’s/ERS’s Optionals

Alexander’s Marshalls - Special Abilities In Successors

2000 March Madness Final Four - Men’s and Women’s Teams

Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal

Atlantic Storm Series Replay

Historical Up Front - And an Anti-Tank Stronghold Scenario

10 Hints Everyone Ought To Know By Now - Quick Tips For War At Sea

A.R.E.A. News - A.R.E.A. Goes Metric

Avalon Hill Reliability, Experience and Ability - Scoring System

 

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