Character Mechanisms

· Ken Wickham
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关于此电子书

This character mechanism book has tools to help create characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious dreams & interpretation, and circles of relationships.


The tools may be used separately, together, or selective.


This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Dialogue and behavior may vary by culture or region of the world.


An all-in-one character generator, communicator, and engine PDF brings together the 13 existing character related generators and engine. 


The current length is about 58 pages of charts, tables, and 2 engines.


This initial version focuses on digital-user features rather than printing-out-user. For example, it doesn’t have page numbers on the sheets for the moment. It does have a side bookmark for quick section navigation and hypertext table of contents.


This book either suggest, or refer to tables (a few which are not included in the other mechanism book) for character ideas, design, and actions. Its generic enough for any game or story genre characters. 


58 pages: It's first page is the cover image shown on the thumbnail. Then two front matter pages for title page and copyright. The fourth page is a table of contents. And then two pages of overview. And then the sections begin. Some of the sections have clip-art images and a section title page.


The fifteen products included in this book are as followed:

Relationship Generator

Character Behavior Engine

Dialogue Engine

Motivation Generator

Mood-Emotion Generator

Body Language Generator

Character Generator

Fact Generator - new update with an additional page full chart

Modifier Generator

Human Generator

Character Communicator

Knowledge Generator

Career Generator

Dream Generator

Sound Generator

also includes a combined engine


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