Character Mechanisms II

· Ken Wickham
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This is the 2nd volume of character RPG tools, in the Mechanism Series.


This character mechanism II book has tools to help create descriptive character traits, flaws, thoughts, reactions, and relationships.


The tools may be used separately, together, or selective.


This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Relationships, thoughts, and behavior may vary by culture or region of the world.


The current length is about 57 pages of charts, tables, and 3 engines. It has a hyperlink table of contents and electronic bookmark menu for navigation.


This initial version focuses on digital-user features rather than printing-out-user. For example, it doesn’t have page numbers on the sheets for the moment. It does have a side bookmark for quick section navigation and hypertext table of contents.


This book either suggest, or refer to tables (a few which are not included in this text) for character ideas, design, and actions. Its generic enough for any game or story genre characters. 


57 pages: It's first page is the cover image shown on the thumbnail. Then one front matter pages for title page and copyright. The third and fourth page is a table of contents. And then one and a quarter page of overview. And then the sections begin. Some of the sections have clip-art images and a section title page.


The nine products included in this book are as followed:

Mechanism Master Screen (GM screen)

Character Reaction Engine

Emotional Reaction Generator

Character Thinking Engine

Thinking Generator

Character Flaws

Character Relationship Engine

Social & Emotional Trait Generator

Physical Trait Generator


Mechanisms Master Screen - 6 page GM Screen covering important action & reaction scene tool information from both Character Mechanisms books and helping to connect the tools to the Story Mechanisms at a scene level.


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