Faerie Quest: A Feyland Scottish Fantasy

· Eden Press
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153
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Corinne's dreams are coming true. But not in a good way

Playing the virtual reality game Feyland wasn't supposed to turn out so—uh, real. But when things from the game start appearing in everyday life—like a unicorn, or Elphin, the strange creature who saved her life and became her friend—Scots teenager Corinne MacArthur has a problem. Of epic proportions.

And then she learns the truth about Elphin.

It's a truth that shatters her illusions about the world she knows and sends her racing back to Feyland on a life-or-death rescue mission. But Feyland is a game where trickery is an art form and magic is the currency. A game which can deceive the unwary and trap the naive. A game where legends come to life and shadowy figures haunt your dreams.

And Corinne's dreams are coming true. But not in a good way. They're more like a waking nightmare, and it will take all her talent—and more—to escape the otherworldly creatures who've invaded her life. A life which is about to become even more complicated…


:: Faerie Quest is the third book in the Celtic Fey series set in Anthea Sharp's Feyland universe (with her kind permission). While it's a stand-alone book with a full story arc, you will get best enjoyment by reading the series from the first story, Unicorn Magic.

This is a clean fantasy romance which is set in Scotland (and the faerie realm) and uses British English spelling and grammar. Start reading this enchanting series today!

Meer oor die skrywer

At the 2015 Edinburgh International Book Festival, I picked up a book on Scottish myths and legends. I was spellbound. Some of those stories kindled my imagination and made me look at my homeland through fresh eyes.

Living in Scotland is awesome. Soaring mountains, inky lochs, thousand-acre skies - just looking at our scenery is an inspiration in itself. And folk tales abound - perhaps a relic of a time when the only thing to do in the long dark winter nights was to sit around the fire and spin a yarn.

It was around that time that I was reading Anthea Sharp's Feyland, and thinking about a contribution for Samuel Peralta's Chronicle Worlds anthology. Nearly everything I write is set in Scotland, so it seemed natural to combine the two, and to use some of our stories about the 'fairy folk' to inspire my Feyland piece.

But as I wrote about Corinne and Elphin, I realised that their full story couldn't be told in five thousand words. They had a bigger tale to tell - a tale that will awaken ambitions, enmity and sleeping kings.

In the end, I drafted outlines for a six-part series, The Celtic Fey. This book, Faerie Quest, is book three, and, with the publication of Merlin's Army, the full series is now complete.

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