In computer graphics and computational geometry, a bounding volume for a set of objects is a closed region that completely contains the union of the objects in the set. Bounding volumes are used to improve the efficiency of geometrical operations, such as by using simple regions, having simpler ways to test for overlap.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Bounding volume
Chapter 2: Sphere
Chapter 3: Ellipsoid
Chapter 4: Collision detection
Chapter 5: Cone
Chapter 6: Cylinder
Chapter 7: Convex polytope
Chapter 8: Bounding volume hierarchy
Chapter 9: Minimum bounding box
Chapter 10: Geometric separator
(II) Answering the public top questions about bounding volume.
(III) Real world examples for the usage of bounding volume in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Bounding Volume.