General Game Playing: Fundamentals and Applications

· Artificial Intelligence Book 201 · One Billion Knowledgeable
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113
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About this ebook

What Is General Game Playing

The concept of general game playing, sometimes known as GGP, refers to the development of artificial intelligence programs that are capable of competing well in more than one game. Computers are programmed to play many different games, such as chess, using an algorithm that is built specifically for that game and cannot be used in any other setting. For instance, a computer software that is designed to play chess cannot also play checkers. On the road to creating artificial general intelligence, generic game playing is seen as a necessary milestone.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: General game playing


Chapter 2: Artificial intelligence


Chapter 3: Machine learning


Chapter 4: Game Description Language


Chapter 5: List of programming languages for artificial intelligence


Chapter 6: Monte Carlo tree search


Chapter 7: Deep reinforcement learning


Chapter 8: Artificial intelligence in video games


Chapter 9: Machine learning in video games


Chapter 10: Google DeepMind


(II) Answering the public top questions about general game playing.


(III) Real world examples for the usage of general game playing in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of general game playing' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of general game playing.

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