Game Changer: The Playbook Book 3

· Emma Lea
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E-book
380
Pages
Éligible
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No one ever got a second chance to make a great first impression. That was something Jack Daniels knew all to well. (Yes, that was his real name. No, he was not related to that Jack Daniels). Jack wouldn’t normally care what someone else thought of him, but when it impacted his job? That was another matter entirely. It wasn’t even his fault, not really. If anyone was to blame for Jack making an absolute fool of himself in front of his new neighbour it was his ‘friend’ Carter. But now Jack had to make things right…or he would miss out on the biggest coup of his career.

Dianna Fletcher was just trying to live her best life. Yes, she suffered with chronic pain and no, it wasn’t all in her head. It made getting in to the office every day a bit of a challenge, but that was what the internet was for, right? Working from home was a legitimate way to do her job, even if some people didn’t agree. Besides, she was currently experiencing one of the highest points of her career as a game designer…the launch of a game she conceptualised and ran point on from design to production…and the biggest game to come out of Black Sheep Software and Gaming ever. She was living the dream and it should have been the best time of her life if not for the little snag of the grumpy DILF living next door.

Dianna would have quite happily gone on ignoring Jack for the rest of eternity, but her boss had other ideas. Now Dianna and Jack had to work together in order to promote her game launch. Dianna would have been quite happy to work with anyone else at The Playbook, but that wasn’t an option. Jack—the grumpy DILF next door—was the guy who could take her game launch from good to great. Working with Jack would be a game changer…if only she didn’t hate him so much.

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