Computational Practices and Applications for Digital Art and Crafting

· IGI Global
Ebook
291
Pages
Eligible
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About this ebook

In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices.

Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape.

About the author

Shalin Hai-Jew works as the grant writer for Hutchinson Community College in Hutchinson, Kansas. Prior, she worked as an instructional designer at Kansas State University (K-State) for 17.5 years. She has taught at the university and college levels for many years (including four years in the People’s Republic of China) and was tenured at Shoreline Community College. She has Bachelor’s degrees in English and psychology, a Master’s degree in Creative Writing from the University of Washington (Hugh Paradise Scholar), and an Ed.D in Educational Leadership with a focus on public administration from Seattle University (where she was a Morford Scholar). She tested into the University of Washington at 14. She reviews for several publishers and publications. She has authored and edited a number of books. Hai-Jew was born in Huntsville, Alabama, in the U.S. [Editor]

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