Hawkman

Β· Hawkman Π’ΠΎΠΌ 2, #7 - 12 Β· DC Comics
4,0
2 Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈ
Π•-ΠΊΠ½ΠΈΠ³Π°
132
Π‘Ρ‚Ρ€Π°Π½ΠΈΡ†ΠΈ
Bubble Zoom
Π‘ΠΎΠΎΠ΄Π²Π΅Ρ‚Π½Π°
ΠžΡ†Π΅Π½ΠΈΡ‚Π΅ ΠΈ Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈΡ‚Π΅ Π½Π΅ сС ΠΏΠΎΡ‚Π²Ρ€Π΄Π΅Π½ΠΈ Β Π”ΠΎΠ·Π½Π°Ρ˜Ρ‚Π΅ повСќС

Π—Π° Π΅-ΠΊΠ½ΠΈΠ³Π°Π²Π°

As Hawkman struggles to protect London from the devastation of a new threat, the answer he seeks resides in his past life-the only question is, which one? Rocketing across the cosmos in his newly recovered spaceship, Carter Hall is en route to the next stop on his adventure through time and space. Locked within the ship's memory banks is the truth behind Carter Hall's reincarnation ability, as well as his connection to the Deathbringers-giant, winged beings of immeasurable power on their way to destroy Earth! Collects Hawkman #7-12.

ΠžΡ†Π΅Π½ΠΈ ΠΈ Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈ

4,0
2 Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈ

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Π—Π° Π΄Π° Ρ‡ΠΈΡ‚Π°Ρ‚Π΅ Π½Π° ΡƒΡ€Π΅Π΄ΠΈ со Π΅-мастило, ΠΊΠ°ΠΊΠΎ ΡˆΡ‚ΠΎ сС Π΅-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈΡ‚Π΅ Kobo, ќС Ρ‚Ρ€Π΅Π±Π° Π΄Π° ΠΏΡ€Π΅Π·Π΅ΠΌΠ΅Ρ‚Π΅ Π΄Π°Ρ‚ΠΎΡ‚Π΅ΠΊΠ° ΠΈ Π΄Π° ја ΠΏΡ€Π΅Ρ„Ρ€Π»ΠΈΡ‚Π΅ Π½Π° ΡƒΡ€Π΅Π΄ΠΎΡ‚. Π‘Π»Π΅Π΄Π΅Ρ‚Π΅ Π³ΠΈ Π΄Π΅Ρ‚Π°Π»Π½ΠΈΡ‚Π΅ упатства Π²ΠΎ Π¦Π΅Π½Ρ‚Π°Ρ€ΠΎΡ‚ Π·Π° помош Π·Π° ΠΏΡ€Π΅Ρ„Ρ€Π»Π°ΡšΠ΅ Π½Π° Π΄Π°Ρ‚ΠΎΡ‚Π΅ΠΊΠΈΡ‚Π΅ Π½Π° ΠΏΠΎΠ΄Π΄Ρ€ΠΆΠ°Π½ΠΈ Π΅-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈ.