In this science fiction adventure trilogy debut, a teenтАЩs gift for games could help his country win a global warтАФand also seal his fate.
тАЬYou wonтАЩt be able to put this book down.тАЭ тАФVeronica Roth, #1 New York TimesтАУbestselling author of the Divergent series
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, TomтАЩs drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible.
Then one day, Tom stops being invisible. SomeoneтАЩs been watching his virtual-reality prowess, and heтАЩs offered the incredibleтАФa place at the Pentagonal Spire, an elite military academy. There, TomтАЩs instincts for combat will be put to the test and if he passes, heтАЩll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, heтАЩll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that TomтАЩs always wantedтАФfriends, the possibility of a girlfriend, and a life where his every action mattersтАФbut what will it cost him?
Gripping and provocative, S. J. KincaidтАЩs futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
тАЬHip, high-tech, and hilarious, Insignia made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.тАЭ тАФRae Carson, author of The Girl of Fire and Thorns