Interpolating Cubic Splines

¡ Progress in Computer Science and Applied Logic āĻŦāĻ‡ 18 ¡ Springer Science & Business Media
ā§Ē.ā§Ļ
ā§¨āĻŸāĻŋ āĻ°āĻŋāĻ­āĻŋāĻ‰
āĻ‡-āĻŦā§āĻ•
244
āĻĒā§ƒāĻˇā§āĻ āĻž
āĻ°ā§‡āĻŸāĻŋāĻ‚ āĻ“ āĻ°āĻŋāĻ­āĻŋāĻ‰ āĻ¯āĻžāĻšāĻžāĻ‡ āĻ•āĻ°āĻž āĻšā§ŸāĻ¨āĻŋ  āĻ†āĻ°āĻ“ āĻœāĻžāĻ¨ā§āĻ¨

āĻāĻ‡ āĻ‡-āĻŦā§āĻ•ā§‡āĻ° āĻŦāĻŋāĻˇā§Ÿā§‡

A spline is a thin flexible strip composed of a material such as bamboo or steel that can be bent to pass through or near given points in the plane, or in 3-space in a smooth manner. Mechanical engineers and drafting specialists find such (physical) splines useful in designing and in drawing plans for a wide variety of objects, such as for hulls of boats or for the bodies of automobiles where smooth curves need to be specified. These days, physi cal splines are largely replaced by computer software that can compute the desired curves (with appropriate encouragment). The same mathematical ideas used for computing "spline" curves can be extended to allow us to compute "spline" surfaces. The application ofthese mathematical ideas is rather widespread. Spline functions are central to computer graphics disciplines. Spline curves and surfaces are used in computer graphics renderings for both real and imagi nary objects. Computer-aided-design (CAD) systems depend on algorithms for computing spline functions, and splines are used in numerical analysis and statistics. Thus the construction of movies and computer games trav els side-by-side with the art of automobile design, sail construction, and architecture; and statisticians and applied mathematicians use splines as everyday computational tools, often divorced from graphic images.

āĻ°ā§‡āĻŸāĻŋāĻ‚ āĻ“ āĻĒāĻ°ā§āĻ¯āĻžāĻ˛ā§‹āĻšāĻ¨āĻžāĻ—ā§āĻ˛āĻŋ

ā§Ē.ā§Ļ
ā§¨āĻŸāĻŋ āĻ°āĻŋāĻ­āĻŋāĻ‰

āĻ‡-āĻŦā§āĻ•ā§‡ āĻ°ā§‡āĻŸāĻŋāĻ‚ āĻĻāĻŋāĻ¨

āĻ†āĻĒāĻ¨āĻžāĻ° āĻŽāĻ¤āĻžāĻŽāĻ¤ āĻœāĻžāĻ¨āĻžāĻ¨āĨ¤

āĻĒāĻ āĻ¨ āĻ¤āĻĨā§āĻ¯

āĻ¸ā§āĻŽāĻžāĻ°ā§āĻŸāĻĢā§‹āĻ¨ āĻāĻŦāĻ‚ āĻŸā§āĻ¯āĻžāĻŦāĻ˛ā§‡āĻŸ
Android āĻāĻŦāĻ‚ iPad/iPhone āĻāĻ° āĻœāĻ¨ā§āĻ¯ Google Play āĻŦāĻ‡ āĻ…ā§āĻ¯āĻžāĻĒ āĻ‡āĻ¨āĻ¸ā§āĻŸāĻ˛ āĻ•āĻ°ā§āĻ¨āĨ¤ āĻāĻŸāĻŋ āĻ†āĻĒāĻ¨āĻžāĻ° āĻ…ā§āĻ¯āĻžāĻ•āĻžāĻ‰āĻ¨ā§āĻŸā§‡āĻ° āĻ¸āĻžāĻĨā§‡ āĻ…āĻŸā§‹āĻŽā§‡āĻŸāĻŋāĻ• āĻ¸āĻŋāĻ™ā§āĻ• āĻšā§Ÿ āĻ“ āĻ†āĻĒāĻ¨āĻŋ āĻ…āĻ¨āĻ˛āĻžāĻ‡āĻ¨ āĻŦāĻž āĻ…āĻĢāĻ˛āĻžāĻ‡āĻ¨ āĻ¯āĻžāĻ‡ āĻĨāĻžāĻ•ā§āĻ¨ āĻ¨āĻž āĻ•ā§‡āĻ¨ āĻ†āĻĒāĻ¨āĻžāĻ•ā§‡ āĻĒā§œāĻ¤ā§‡ āĻĻā§‡ā§ŸāĨ¤
āĻ˛ā§āĻ¯āĻžāĻĒāĻŸāĻĒ āĻ“ āĻ•āĻŽā§āĻĒāĻŋāĻ‰āĻŸāĻžāĻ°
Google Play āĻĨā§‡āĻ•ā§‡ āĻ•ā§‡āĻ¨āĻž āĻ…āĻĄāĻŋāĻ“āĻŦā§āĻ• āĻ†āĻĒāĻ¨āĻŋ āĻ•āĻŽā§āĻĒāĻŋāĻ‰āĻŸāĻžāĻ°ā§‡āĻ° āĻ“ā§Ÿā§‡āĻŦ āĻŦā§āĻ°āĻžāĻ‰āĻœāĻžāĻ°ā§‡ āĻļā§āĻ¨āĻ¤ā§‡ āĻĒāĻžāĻ°ā§‡āĻ¨āĨ¤
eReader āĻāĻŦāĻ‚ āĻ…āĻ¨ā§āĻ¯āĻžāĻ¨ā§āĻ¯ āĻĄāĻŋāĻ­āĻžāĻ‡āĻ¸
Kobo eReaders-āĻāĻ° āĻŽāĻ¤ā§‹ e-ink āĻĄāĻŋāĻ­āĻžāĻ‡āĻ¸ā§‡ āĻĒāĻĄāĻŧāĻ¤ā§‡, āĻ†āĻĒāĻ¨āĻžāĻ•ā§‡ āĻāĻ•āĻŸāĻŋ āĻĢāĻžāĻ‡āĻ˛ āĻĄāĻžāĻ‰āĻ¨āĻ˛ā§‹āĻĄ āĻ“ āĻ†āĻĒāĻ¨āĻžāĻ° āĻĄāĻŋāĻ­āĻžāĻ‡āĻ¸ā§‡ āĻŸā§āĻ°āĻžāĻ¨ā§āĻ¸āĻĢāĻžāĻ° āĻ•āĻ°āĻ¤ā§‡ āĻšāĻŦā§‡āĨ¤ āĻŦā§āĻ¯āĻŦāĻšāĻžāĻ°āĻ•āĻžāĻ°ā§€āĻ° āĻ‰āĻĻā§āĻĻā§‡āĻļā§āĻ¯ā§‡ āĻ¤ā§ˆāĻ°āĻŋ āĻ¸āĻšāĻžā§ŸāĻ¤āĻž āĻ•ā§‡āĻ¨ā§āĻĻā§āĻ°āĻ¤ā§‡ āĻĻā§‡āĻ“ā§ŸāĻž āĻ¨āĻŋāĻ°ā§āĻĻā§‡āĻļāĻžāĻŦāĻ˛ā§€ āĻ…āĻ¨ā§āĻ¸āĻ°āĻŖ āĻ•āĻ°ā§‡ āĻ¯ā§‡āĻ¸āĻŦ eReader-āĻ āĻĢāĻžāĻ‡āĻ˛ āĻĒāĻĄāĻŧāĻž āĻ¯āĻžāĻŦā§‡ āĻ¸ā§‡āĻ–āĻžāĻ¨ā§‡ āĻŸā§āĻ°āĻžāĻ¨ā§āĻ¸āĻĢāĻžāĻ° āĻ•āĻ°ā§āĻ¨āĨ¤

āĻ¸āĻŋāĻ°āĻŋāĻœ āĻĒāĻĄāĻŧāĻž āĻšāĻžāĻ˛āĻŋā§Ÿā§‡ āĻ¯āĻžāĻ¨

āĻāĻ•āĻ‡ āĻ§āĻ°āĻ¨ā§‡āĻ° āĻ‡-āĻŦā§āĻ•