Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
John Vince has been writing books for 25 years. Previous publications with Springer include:
Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5
Vector Analysis for Computer Graphics
Springer, 2007, ISBN 978-1-84628-803-6
Mathematics for Computer Graphics
Springer, 2006, ISBN 1-84628-034-6
Introduction to Virtual Reality
Springer, 2004, ISBN 1-85233-739-7
More information can be found at http://www.johnvince.co.uk/