The 23 revised full papers presented were carefully reviewed and
selected from 58 submissions. The workshop covered areas such as
algorithmic game theory, approximation classes, coloring and
partitioning, competitive analysis, computational finance, cuts and
connectivity, geometric problems, inapproximability results, echanism
design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, parameterized
complexity, randomization techniques, real-world applications, and
scheduling problems.