Konflikt ’47: Weird World War II Wargames Rules

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· Bolt Action Libro 16 · Bloomsbury Publishing
4.0
2 opiniones
Libro electrónico
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1944

Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured.

1947

World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47.

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With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.

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Warlord Games is one of the world's leading producers of wargaming miniatures, as well as the publisher of the successful Black Powder and Hail Caesar rule sets. Their Bolt Action range of 28mm World War II miniatures is the most extensive on the market and continues to grow and develop.

Clockwork Goblin Miniatures is a UK-based company devoted to the production of fine quality wargames and miniatures. They also develop rules for games and work as 'designers for hire' on miniatures projects big and small!

Jon Cave is a freelance illustrator and concept artist. Having studied Fine Art at university, he then decided he wanted to actually make art for a living, so learned how to draw and paint instead. Prior to going freelance, he spent a decade honing his skills and drinking coffee in various games companies. When not drawing sci-fi super-soldiers, he teaches life drawing in a pub. He works in a fancy shed at the bottom of his garden in rural Nottinghamshire, UK.

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