Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Dr. Jim Etheredge received the M.S. degree in computer science from the University of Southwestern Louisiana in 1986 and the Ph.D. in computer science from the University of Southwestern Louisiana in 1989. He is currently an associate professor of computer science at the University of Louisiana at Lafayette, Lafayette, LA and the coordinator for the Video Game Design and Development concentration of the undergraduate computer science curriculum. His research and teaching interests include video game design and development, artificial intelligence, multiagent game systems, and database management systems.
Aaron Boudreaux is a Ph.D. student in computer science at the University of Louisiana at Lafayette. He received his bachelors degree in computer science from Nicholls State University in 2004 and his masters from the University of Louisiana at Lafayette in 2007. He is currently working on completing his dissertation on the effects of performance control parameters on heterogeneous, autonomous agent teams in video games. Aaron has published around 10 papers in peer-reviewed conferences and journals on both artificial intelligence and computer science education topics. In addition to his research, Aaron is heavily involved with UL Lafayettes Video Game Design and Development curriculum. [Editor]