In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction.
This is the first title in a series of system-agnostic RPG-theory and pre-written campaign materials from Last Minute GM. It is designed to be used with any roleplaying game system.
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