Magic Knight Rayearth 2

Β· Magic Knight Rayearth 2 Π’ΠΎΠΌ 1 Β· Kodansha America LLC
3,5
4 Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈ
Π•-ΠΊΠ½ΠΈΠ³Π°
208
Π‘Ρ‚Ρ€Π°Π½ΠΈΡ†ΠΈ
Bubble Zoom
ΠžΡ†Π΅Π½ΠΈΡ‚Π΅ ΠΈ Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈΡ‚Π΅ Π½Π΅ сС ΠΏΠΎΡ‚Π²Ρ€Π΄Π΅Π½ΠΈ Β Π”ΠΎΠ·Π½Π°Ρ˜Ρ‚Π΅ повСќС

Π—Π° Π΅-ΠΊΠ½ΠΈΠ³Π°Π²Π°

The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar...but what is their role in all of this, and is there any way to change Cefiro's cruel system?

ΠžΡ†Π΅Π½ΠΈ ΠΈ Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈ

3,5
4 Ρ€Π΅Ρ†Π΅Π½Π·ΠΈΠΈ

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