The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar...but what is their role in all of this, and is there any way to change Cefiro's cruel system?