A Quick Guide to Artificial Intelligence with Unity: Get Started with Artificial Intelligence in less than 60 minutes

Quick Guides Book 4 · Patrick Felicia
4.8
25 reviews
Ebook
46
Pages
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About this ebook

Why this book can help you to get started fast with Artificial Intelligence and Unity

It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.

This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.

In this book entitled A Quick Guide to Artificial Intelligence with Unity, you will discover how to create intelligent Non-Player Characters using simple techniques and built-in Assets and include common AI features found in 3D games, and learn and practice as you go.

By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create intelligent NPCs. Along the way, you will also learn about cameras, baking a scene, detecting collisions, and combine these to create challenging AI.




Content and structure of this book

In this book, you will learn about AI with Unity, including:

- Using built-in assets.

- Make it possible for NPCs to navigate to their destination.

- Make it possible for NPCs to Avoid obstacles.

- Define areas where NPCs should or should not go.


The main idea behind this book is to help you to get started quickly with Artificial Intelligence. So, if you want to start creating challenging games with simple, yet effective techniques : download this book now!

Ratings and reviews

4.8
25 reviews
Görkem Gölpek
March 25, 2024
Don't miss out this outstanding guidance on AI with C# on Unity! Thank you so much for outlining the principles by explaining the most key concepts in an articulating way.
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Jose Santiago Silva Ramirez
October 14, 2023
AI programming learn Android build automatically best options real time sync data analics
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Ma. Cristina Chu
August 9, 2023
It's beutiful
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About the author

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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