SFML Blueprints

· Packt Publishing Ltd
Carte electronică
298
Pagini
Evaluările și recenziile nu sunt verificate Află mai multe

Despre această carte electronică

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

Despre autor

Maxime Barbier has recently finished his studies and is now a software engineer in Strasbourg, France. He loves programming crazy things and has been experimenting and sharing them with the open source community on GitHub since 2010. Also, he really likes game programming. As his favorite technology is C++, he has become an expert in it because of his work. He has also developed several libraries with this language, and some of them are used in this book. Game programming is his hobby, and he really likes the challenges involved in such a project. He also loves sharing his knowledge with other people, which was the main reason he wrote this book and also the reason for his activity in the open source community. Since 9 years, he has been working on different projects such as Anka Dreles, which is a pen and paper role-playing game, and is putting in effort to convert it into a computer game. He also loves sailing and was a sailing teacher for several years while studying. His dream is to be able to combine sailing and computer sciences by traveling around the world. Before starting with this book, Maxime had already reviewed some books, such as SFML Game Development and Getting Started with OUYA, both by Packt Publishing.

Evaluează cartea electronică

Spune-ne ce crezi.

Informații despre lectură

Smartphone-uri și tablete
Instalează aplicația Cărți Google Play pentru Android și iPad/iPhone. Se sincronizează automat cu contul tău și poți să citești online sau offline de oriunde te afli.
Laptopuri și computere
Poți să asculți cărțile audio achiziționate pe Google Play folosind browserul web al computerului.
Dispozitive eReader și alte dispozitive
Ca să citești pe dispozitive pentru citit cărți electronice, cum ar fi eReaderul Kobo, trebuie să descarci un fișier și să îl transferi pe dispozitiv. Urmează instrucțiunile detaliate din Centrul de ajutor pentru a transfera fișiere pe dispozitivele eReader compatibile.