SFML Game Development By Example

· Packt Publishing Ltd
3.9
리뷰 8개
eBook
522
페이지
검증되지 않은 평점과 리뷰입니다.  자세히 알아보기

eBook 정보

Create and develop exciting games from start to finish using SFMLAbout This BookFamiliarize yourself with the SFML library and explore additional game development techniquesCraft, shape, and improve your games with SFML and common game design elementsA practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applicationsWho This Book Is For

This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.

What You Will LearnCreate and open a window by using SFMLUtilize, manage, and apply all of the features and properties of the SFML libraryEmploy some basic game development techniques to make your game tickBuild your own code base to make your game more robust and flexibleApply common game development and programming patterns to solve design problemsHandle your visual and auditory resources properlyConstruct a robust system for user input and interfacingDevelop and provide networking capabilities to your gameIn Detail

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”

With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.

The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.

The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.

Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.

By the end of the book, you will be an expert in using the SFML library to its full potential.

Style and approach

An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.

평점 및 리뷰

3.9
리뷰 8개

저자 정보

Raimondas Pupius is a game development enthusiast from Lithuania. He is currently working towards getting a degree in software engineering as well as working on a few projects of his own. Starting his unofficial education in this field at the age of 9, and having been introduced to video games even prior to that, helped narrow down his decision regarding a career choice. His ultimate dream is, of course, starting his own company and creating professional games for a living. "It beats my previous choice of being a plumber when I was four years old!" he says jokingly. His other interests include web development, which was his primary interest before game development, music, and linguistics.

이 eBook 평가

의견을 알려주세요.

읽기 정보

스마트폰 및 태블릿
AndroidiPad/iPhoneGoogle Play 북 앱을 설치하세요. 계정과 자동으로 동기화되어 어디서나 온라인 또는 오프라인으로 책을 읽을 수 있습니다.
노트북 및 컴퓨터
컴퓨터의 웹브라우저를 사용하여 Google Play에서 구매한 오디오북을 들을 수 있습니다.
eReader 및 기타 기기
Kobo eReader 등의 eBook 리더기에서 읽으려면 파일을 다운로드하여 기기로 전송해야 합니다. 지원되는 eBook 리더기로 파일을 전송하려면 고객센터에서 자세한 안내를 따르세요.