Story Mechanisms

· Ken Wickham
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This story mechanism book has tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts.


The tools may be used separately, together, or selective.


This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. 


Current length is 49 pages including cover, front matter, and table of contents. the generators are 2 pages each — one of them is the table turned sideways for printing.


This book either suggest, or refer to tables (a few which are in other Mechanism series books) for story ideas, design, and actions. Its generic enough for any game or story genre. 


The 13 tools included products:

Flash RPG: used to create micro stories, adventure seeds, or background stories.

Three Conflict Chain RPG: expands Flash RPG.

Deep Dive Engine: New, expands the RPGs further.

Scene Action Generator: New, adds action words to a scene.

Transition Generator: New, adds transition scenes to a story.

Solo Game Engine: Used to make decisions and take place of GM.

Plot Generator: 144 plot action keywords

Twist Generator: 144 story twists arranged by type and question word. 

Theme Generator: 144 sets of themes.

Foe Generator: 144 antagonists or foes.

Motivation Generator: 144 motivations arranged by need, morality, personality, etc.

Mood-Emotion Generator: 12 types of feelings arranged by degree of intensity.

Modifier Generator: 144 modifier words to modify plots, actions, or almost anything


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