The Computer Graphics Manual

· Springer Science & Business Media
E-book
1496
Pages
Les notes et avis ne sont pas vérifiés. En savoir plus

À propos de cet e-book

The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don’t even realize that an image we are watching is artificial.

Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, this invaluable text/reference describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current computer graphics can generate and display realistic-looking curves, surfaces, and objects. The use of mathematics is mostly non-rigorous, with the necessary mathematical background introduced in the Appendixes.

Topics and features: includes numerous figures, examples and exercises (with solutions) throughout the text; covers the history, basic concepts, and techniques used in computer graphics; discusses the key two- and three-dimensional transformations, in addition to the main types of projections; presents an extensive selection of methods, algorithms, and techniques employed to construct curves and surfaces; examines advanced techniques in computer graphics, with chapters on the nature and properties of light and color, graphics standards and graphics file formats, and fractals; explores the principles of image compression, focusing on orthogonal and subband (wavelet) transforms; describes the important input/output graphics devices, and explains their operations.

This practical and expansive reference is an essential resource for professionals in computer science, engineering, and other disciplines involved in the generation and processing of digital images. The manual is also ideal for use as a textbook for graduate and advanced undergraduate courses on computer graphics.

À propos de l'auteur

David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

Donner une note à cet e-book

Dites-nous ce que vous en pensez.

Informations sur la lecture

Smartphones et tablettes
Installez l'application Google Play Livres pour Android et iPad ou iPhone. Elle se synchronise automatiquement avec votre compte et vous permet de lire des livres en ligne ou hors connexion, où que vous soyez.
Ordinateurs portables et de bureau
Vous pouvez écouter les livres audio achetés sur Google Play à l'aide du navigateur Web de votre ordinateur.
Liseuses et autres appareils
Pour lire sur des appareils e-Ink, comme les liseuses Kobo, vous devez télécharger un fichier et le transférer sur l'appareil en question. Suivez les instructions détaillées du Centre d'aide pour transférer les fichiers sur les liseuses compatibles.