The Realm

· The Realm 19. number · Caliber Comics
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The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones.


Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death.


THIS ISSUE: "Storm Warning" - Griff and Kurr see the dragonworm, and attack. As Alex tries to open a giant door he finds, Kad flies up and translates some of the writings on the archway. It is a warning of the Daemonstorm that would be unleashed if the door is opened. Diggorus tells Alex he should leave it alone: warnings are put there for a purpose.


A Caliber Comics release.

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