Thieves' World®: Volume 1

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· Thieves' World® Cartea 1 · Open Road Media
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Missing Game of Thrones? Dare to “be pulled into political intrigues, watch new gods replace old, and witness fortunes rise and fall and rise again” (Book Riot).

A classic series for a new generation of fantasy adventure fans, Thieves’ World® paved the way for the shared-world anthology tradition with epic worldbuilding, unforgettable characters, and nonstop action thanks to the legendary authors who contribute to it.
 
The series’s groundbreaking debut features stories by John Brunner, Lynn Abbey, Poul Anderson, Andrew J. Offutt, Robert Lynn Asprin, Joe Haldeman, Christine DeWees, and Marion Zimmer Bradley, who populate the lawless city of Sanctuary with orphans and wizards, fortune tellers and emperors, merchants and madams, spies, assassins, and, of course, thieves.

“Sanctuary was the city where anything could happen, where characters created by some of the best fantasy writers of the generation crossed paths and shared adventures.” —Black Gate

“A bold and daring experiment in fantasy storytelling . . . We are introduced to the cast of characters, including beggars and crime lords, wizards and soldiers, minstrels and thieves, as this new chapter in the life of Sanctuary begins, life under the governorship of Prince Kadakithis.” —Fantasy-Faction


 

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Despre autor

Lynn Abbey, ex–New Yorker, ex-Michigander, and ex-Oklahoman, moved to Florida in 1997, which she says is nice, but she misses snow. Her first novel, Daughter of the Bright Moon, was published in 1978. Since then, she has published more than two dozen novels, most of them fantasies. She has been called the “Godmother of Shared Universes” for her part in creating, editing, and writing the Thieves’ World® series of anthologies, novels, and games. Abbey says she writes fantasies because when her imagination gets going, it is full of magic, intrigue, and the colors of a stained-glass window. If science fiction is the fiction of possible futures, then fantasy is the fiction of possible histories.
 
Robert Lynn Asprin grew up in the college town of Ann Arbor, Michigan. After serving in the army, he got a job as a cost accountant and saw nothing wrong with making a career out of arranging numbers, until he and a few friends wandered into a Society for Creative Anachronism event, where he quickly realized he had a perfect trifecta of talent: disruption, organization, and storytelling. Asprin put these talents to work to found the Great Dark Horde within the SCA, and the Dorsai Irregulars within the science-fiction fandom. The life of a cost accountant had lost its allure, but he had a family to support, so he decided to tell stories for money. Asprin’s first two books, The Cold Cash War and Another Fine Myth, demonstrated that he could write tragedy or comedy, science fiction or fantasy, with equal finesse. Then he got the idea for Thieves’ World® and changed the way authors, publishers, and readers thought about anthologies. Though Asprin died in 2008, the Great Dark Horde, the Dorsai Irregulars, and Thieves’ World® continue to this day.
 

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