MidKnight
I recently have had the opportunity to review the book Unity Game Development Scripting by Kyle D’Aoust, being a follower of the Unity platform and technology for over the past decade, I was very much needless to say excited to be able to review another book that delves into the programming aspects of the Unity Game Engine. One thing I would definitely like to point out is that although it is mentioned in the introductory pages of the book, I strongly recommend anybody with a very solid programming background or individuals who are very comfortable programming within Unity to be able to make the most out of this intermediate to advanced level programming book. Being of a design and art minded background myself, I did have some trouble reproducing the desired textbook results, but then again I did go into this book with an open mind without much of a programming background in regards to Unity. Although most of the examples are rather detailed in the scripting aspects of Unity itself, I felt many places in the book in which the author could have left notes as a heads up for anybody delving into the examples for potential complications. Right off the bat at Chapter 1, it has you d
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