Win

· The Atlantis Grail Livre 3 · Norilana Books
4,9
93 avis
E-book
930
Pages
Éligible
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À propos de cet e-book

2018 Dragon Award Finalist — Best Science Fiction Novel


The Games are Forever!

It's one thing to Qualify and Compete…
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal . . . and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . .

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

WIN is the third book in The Atlantis Grail series. 

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


Notes et avis

4,9
93 avis

À propos de l'auteur

VERA NAZARIAN is a two-time Nebula Award Finalist, award-winning artist, and member of Science Fiction and Fantasy Writers of America, a writer with a penchant for moral fables and stories of intense wonder, true love, and intricacy.

She is the author of critically acclaimed novels DREAMS OF THE COMPASS ROSE and LORDS OF RAINBOW, the outrageous parodies MANSFIELD PARK AND MUMMIES and NORTHANGER ABBEY AND ANGELS AND DRAGONS, and most recently, PRIDE AND PLATYPUS: MR. DARCY'S DREADFUL SECRET in her humorous and surprisingly romantic Supernatural Jane Austen Series, as well as the Renaissance epic fantasy COBWEB BRIDE Trilogy, and the high-octane adventure YA / teen dystopian apocalyptic bestselling science fiction series THE ATLANTIS GRAIL.

After many years in Los Angeles, Vera lives in a small town in Vermont, and uses her Armenian sense of humor and her Russian sense of suffering to bake conflicted pirozhki and make art.

Her official author website is http://www.veranazarian.com

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