If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Marco Secchi is a freelance game developer who graduated in Computer Engineering at the Polytechnic University of Milan. He is a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti) where he also mentors BA students in their final thesis projects. In his spare time, he reads a lot, plays video games (less than he would like), and tries to practice Crossfit.