I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players.
- Foreword, by Erica Lindquist
- On Storytelling
- Before the Game
- Building Your Story
- Running Your Game
- Players & Player Characters
- Problems
- Rules & Mechanics
- Setting & NPCs