In an era where metaverse experiences are becoming increasingly prominent, understanding how to design and program interactive 3D scenes is a valuable skill. This book starts by introducing the foundational concepts of metaverse development, 3D graphics, and the role of Visual Studio Code as a development environment. Readers will gain a solid understanding of essential technologies, including WebGL, WebXR, and 3D modeling.
Who Needs This Book?
"Metaverse Programming 3D Scene using Visual Studio Code" is designed to help both beginners and experienced developers in mastering the art of metaverse development. By the end of this journey, you'll be well-equipped to create captivating 3D scenes and immersive experiences that can be shared and enjoyed within the metaverse.
What are the Contents of this Book?
With step-by-step tutorials, the book covers a wide range of topics, from setting up your development environment to creating 3D scenes. You'll learn how to build and animate 3D objects, design realistic environments, and incorporate interactive elements. The book also explores advanced metaverse development techniques, such as programming using Visual Studio Code.
Hadi Sutopo, alias Ariesto Hadi Sutopo is a researcher and multimedia practitioner. He has written many books on multimedia, information technology, computer graphics, and educational technology. In addition, many articles on the topic are published in international journals and proceedings.
Hadi Sutopo alias Ariesto Hadi Sutopo alias Topaz worked as a painting artist and graphic designer before working as a lecturer. As a multimedia practitioner, he integrates art with technology, which has led him to become a resource person in various institutions at home and abroad. There are many artworks on the NFT marketplace, especially OpenSea.
Hadi Sutopo is a senior member of the International Institute of Electrical and Electronics Engineers (IEEE) and the International Association of Computer Science and Information Technology (IACSIT). He is also a member of the Association of Computing Machinery (ACM). He also serves the Indonesian Bible Society (LAI) as a member of the Technology Commission.